I can’t share much about them now, but they include music composing, more work on that Wii game idea I had, and card game codenamed “Jacks Out The Window”.
However, it’d be pretty lame for me to end my first post in over two months like that, so here’s something new for you. A fan named Zach e-mailed the idea that Screenhog should meet Porky Pig, so here it is:

I haven’t been around for awhile, I know, but I have a small Christmas present for any aspiring artists out there… check out my new GET FREE ART STUFF! page. I will be updating it later, but it should be a good resource for a few of the more avid readers of this blog.
]]>Since last November, I’ve made it a priority to update this site at least twice a week. It was important, not just because I wanted to let people see a lot of the creative stuff I work on, but also because I wanted to give myself a schedule. You see, I’m not always the hardest-working person, and this was a good way to force myself to work on artistic stuff outside of work hours.
Unfortunately, there’s a problem. Most of the things I do for Screenhog.com take a few hours to make, but there are bigger projects that I want to work on, too. I have ideas in mind that would take weeks, months, or even years to build, and updating this site takes time away from those bigger projects.
So, I’m going to be updating Screenhog.com less often.
Don’t worry, this site isn’t dead. In fact, if things work out as I hope, you’ll see bigger and better things here in the next coming months (as well as the occasional random doodle, Jellyfish in Armour comic, and puzzle).
See you soon.
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Scribblenauts is the game of my dreams. I mean that literally… it’s the type of game that an 8-year-old version of myself would have dreamt about, without believing that such a game could be possible, and yet here it is on my Nintendo DS.
The concept is simple, yet profound; you are an odd-looking boy with a rooster hat named Maxwell, and there are a series of minor tasks for you to complete. The reward for solving these tasks is a starite. However, instead of taking the usual video game route where you have very few items to work with and must rely on your skill, in this game, you can summon into existence ANY OBJECT YOU CAN THINK OF to help you on your way. (There are restrictions to the “anything you can think of” rule, like not including vulgar terms, shapes, Latin names, or copyrighted things, but those restrictions do make a lot of sense, and don’t ruin the overall game.)
For example; on the far side of a lake, there is a flower that you have to pick, but between you and the flower is an angry bee that won’t let you go past it. How do you get rid of it? That is entirely up to you. Flyswatter? Sure, it works. Bug spray? That works too. Boomerang? Yep. Sword? Absolutely. Venus’ flytrap? Um… actually, I’m not sure about that one, let me check…
*a few seconds later*
OK, Venus flytrap doesn’t actually try to eat the bee. However, dropping the plant on the bee’s head seems to kill it. This illustrates one of the downsides about Scribblenauts. Just because you can summon nearly anything doesn’t mean that it will always act the way you may expect. An ostrich will not bury its head in sand. Playing the flute will not make rats follow you. A ceiling fan will not automatically attach to most ceilings.
In making this game, 5th Cell – the creators of the game – were doomed to at least some level of failure, because everyone who picks up the game will eventually find something that the game will not do. It has no hope of living up to anyone’s wildest expectation. However, it does do at least half of the things that I could dream up for it, and that’s amazing in itself. Monkeys will eat bananas and swing on vines. Elephants will run from mice (and so will mammoths). Electrocuting a corpse will turn it into a zombie, who will in turn try to turn any living human around it into a zombie.
It is a game that amazes me, but I couldn’t have a proper review of the game without mentioning its biggest flaws. There are two big ones that have dominated game reviews for Scribblenauts since the game launched, and I have to mention them here as well: player control and camera control.
All player movement is done with the DS stylus, rather than most games where control is done with the pushing of buttons. The problem with this is that the manipulating of objects in the game is also done with the stylus, meaning that you frequently move Maxwell around when you mean to pick up an object (or vice versa). When I first started playing this game, this annoyed me, but I’ve quickly found the solution for this… move Maxwell as little as possible. If there’s an enemy between me and the starite I need to get, I don’t give Maxwell a machete and try to fight the enemy myself. Nope, I send a T-Rex after him, or bury him in quicksand. The less that Maxwell does, the better.
The camera control problem is a harder one to deal with. You see, you use the buttons on the DS to scroll the camera around to the part of the level that you want to put an object in. The unfortunate problem is that the camera will automatically recenter you on Maxwell after a few seconds, and while that’s sometimes good in large levels when you have forgotten where Maxwell is, it usually is a pain in the butt. It makes levels longer and more tedious than they need to be.
There is a wide variety of things to do in Scribblenauts. The game contains 220 levels, although the game shines most for me in levels where you have a very simple task to do and can choose from a hundred different ways to do it. I should also mention that this isn’t the type of game that you’re likely to play for five hours at a time. I find it best to pick it up for twenty minutes, do a level or two, and shut it off again, because then the whimsy of being able to make any object I please to solve a problem stays fresh in my mind, and I enjoy the experience even more.
Scribblenauts is definitely worth buying, despite its flaws, and if the creators of Scribblenauts were to create a sequel that had better controls and more types of item interactions, I’d be first in line to buy that too. 5th Cell, my inner 8-year-old thanks you.
]]>Unexpectedly Useful Items:
Unexpectedly Disappointing Items:
Unexpectedly Funny items:
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Yeah, she was one of those Ewok-faced dogs, who’s breed I can’t remember the name of. Despite the fact that I’d expect a dog named “Duchess” to most likely be pretty snappy and mean, she was quite friendly.
It was rare that I was able to draw a dog while they were awake. Usually, when I’m trying to draw a dog from real life, they move around too much from place to place to get a good drawing, unless they’re sleeping. I have quite a few drawings of sleeping dogs, and it’s nice to have an awake one as a model for a change.
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Unfortunately, I’m not a great photographer, but hopefully you get the idea… the head of a guy with a big smirk on his face.
Oh, incidentally, if you are at all interested in sculpture yourself, you really owe it to yourself to pick up some Sculpey. It’s pretty expensive stuff, but it’s the best thing I’ve ever found to sculpt with, for two reasons. First, it never dries. Ever. The Sculpey I used for this is 5 years old, and after about 10 minutes of kneading it in my hands, it was ready to go (unlike clay, which dries out ridiculously fast). Secondly, if you want to keep your sculpture, you just bake it in your oven. Easy as that (check online for baking instructions).
Anyway, that’s that. Maybe I’ll try and make the same head in Blender 3D sometime.
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They are 100×100 pixel icons, and if you want to use them for any reason, be my guest.
In other news, if you’re one of the people coming to my site looking for new word puzzles, I highly recommend ClockWords. It’s a very simple concept for a word game that relies on your speed and word creativity to beat, and the music is wonderful too.
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