If you’ve been following this blog for any length of time, you may have noticed that I don’t talk about my job very often. It’s mostly because I want to keep my job and my personal work separate. However, I do get asked fairly often why I left Club Penguin in 2010, and what I’ve been doing since then. The answer is that I work for a company called Hyper Hippo Games, and I’ve had the wonderful opportunity to be involved with many other great games. This blog post is about the two Mech Mice games, next week will be a post about some of the other Hyper Hippo game projects:
Our biggest project by far was the world of Mech Mice. Mech Mice takes place in a world where rodents are the smartest creatures on the planet due to the influence of mysterious crystals called “shards”. In this world, battles between the rodents take place, trying to control the future of the shards. This world has spawned two games.
Mech Mice Tactics
The first was Mech Mice Tactics. In this world, you command a squad of up to five mice in a turn-based game, defeating the evil Dark Union. You have the opportunity to use a variety of mice, each with their own special abilities. This project was personally quite rewarding for me, as it marks the first time that I’ve been able to create the full soundtrack for a large game.
Tip: Each mouse has up to two actions that it can take per turn. Pay attention to how many actions it has left, and your strategies for victory will become much better.
Mech Mice Academy
The Mech Mice world from a different point of view. In this game, you’re in the action, training against fellow mice in a first-person shooter. While the whole game is fun, my personal favorite mode is Capture the Flag, which allows you to cooperate as a team towards a single goal.
Tip: In a map, learn the locations of the healing flowers. They have a glowing green ring around them, and can either bring your health up a little bit or maximize it to full.