When I had first heard of Carcassonne, I had assumed that it was basically a Middle Ages variation of Risk. After all, it’s a game in which you put your pieces on the board, taking over various roads, cities, and other areas of the countryside, and the first two syllables of its name were “Carcass”.
However, I was mistaken. First off, you don’t start off with a static board. The board is made up entirely of square tiles that are built up as you go. Plus, there is no element of removing your opponent’s men. This is purely a strategic building game, and is much shorter than the average game of Risk.
In the game, you are constructing the southern French city of Carcassonne, one tile at a time. The tiles have pieces of roads, cities, and/or fields on them, along with the occasional cloister (monastery). Every time you place a tile, you have the option of playing one of your 7 followers on the tile you just played, claiming a road segment, city segment, field segment, or cloister. Once you’ve placed a follower, he stays there until the road, city, or cloister gets finished (if you place your follower on a field, he doesn’t leave until the end of the game). For every road, city, or cloister that gets finished, the follower on it earns points. Your goal is to get more points than your opponent(s).
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